
Vast terrain diversity, increased verticality, and improved POI accessibility all complement a design philosophy intended to reward the adventurous and adaptable player willing to learn Outland’s secrets and alter their strategy accordingly.Įlsewhere, there’s also two new weapons available: the Command and the Heavy Assault. Every inch and every corner of the map has been intricately designed to emphasize and amplify the fast-paced combat and tense decision-making that makes each H1Z1 match epic and memorable. For now, the closed beta begins tomorrow on May 9 with a larger round of closed beta keys going out on May 14.Outland doesn’t just look new – it’s a fundamental redesign of H1Z1’s play space. I can’t say for sure just yet that vibe will carry over to the final PS4 version but fans will be able to find out for themselves soon enough when H1Z1 launches free-to-play later this year.

While my matches were a bit expedited more than the final game will be, it appeared to me that H1Z1 was hitting its mark when it comes to creating a faster-paced battle royale experience. As the toxic glass closes in and players start dropping, the next level of weapons will open up and supply drops should become more consistent. The way the levelling system works is pretty straightforward when the game begins players will only be able to find handguns and SMGs while scavenging, and possibly a hard-to-find crossbow with explosive ammo. It plays into the new level system for the guns as well.

Supply drops in general will also be more frequent in the PS4 version.

Also, for the first time, there will be a heavy machine gun that can only be found in a gold tier supply drop. All the weapons from the PC version will be heading over to the console along with few new guns including a semi-auto Combat Shotgun, a brand-new Scout Rifle, and a silenced CNQ-09 SMG.
